What Where?!: A game for learning art, history and architecture
Tipo
Artigo de evento
Data de publicação
2017
Periódico
12th Latin American Conference on Learning Objects and Technologies, LACLO 2017
Citações (Scopus)
0
Autores
Pacheco B.A.
Marin W.
Cruz B.
Miana V.
Souza-Concilio I.
Filho J.
Braga P.H.
Marin W.
Cruz B.
Miana V.
Souza-Concilio I.
Filho J.
Braga P.H.
Orientador
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Resumo
© 2017 IEEE.The use of serious games as a mediator to the learning process has risen a lot over the last few years. This article goes beyond, by using the act of building a serious game as a learning construct. It introduces an educational game that helps the user to learn about art, history and architecture. This game was developed using the Challenge Based Learning method (CBL), which has been applied in elementary school in several places around the world, but it is still novel in the college environment. The development process and the game are presented in detail in many learnings that have risen from this process are described.
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Assuntos Scopus
Challenge-based learning , Development process , Educational game , Elementary schools , Learning process