Star Life Cycle and games development projects for conducting the human–computer interaction course: A practical experience
Tipo
Artigo
Data de publicação
2018
Periódico
Computer Applications in Engineering Education
Citações (Scopus)
3
Autores
Farinazzo Martins V.
de Paiva Guimaraes M.
de Paiva Guimaraes M.
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Resumo
© 2018 Wiley Periodicals, Inc.This paper describes an approach to teaching a course in human–computer interaction that is supported by the use of Star Life Cycle methodology and game development projects. This approach aims to increase students’ motivation, commitment, and proactivity during the learning process. The Star Life Cycle methodology was extended to facilitate follow-up of the projects developed by students and to enable coverage of the whole course. The teacher evaluated the deliverable artifacts that were associated with each activity, thus becoming a central part of the evaluation phase of the methodology as well as the leader of the development. In this paper, a case study is presented in which a mathematical game was defined as a final project for 145 students, who were divided into groups. The viewpoints of both the students involved and their teacher are taken into account in the discussion of the results.
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Assuntos Scopus
Computer interaction , Development project , games , learning , Learning process , Mathematical games , Practical experience , Star Life Cycle