Star Life Cycle and games development projects for conducting the human–computer interaction course: A practical experience
dc.contributor.author | Farinazzo Martins V. | |
dc.contributor.author | de Paiva Guimaraes M. | |
dc.date.accessioned | 2024-03-12T23:56:58Z | |
dc.date.available | 2024-03-12T23:56:58Z | |
dc.date.issued | 2018 | |
dc.description.abstract | © 2018 Wiley Periodicals, Inc.This paper describes an approach to teaching a course in human–computer interaction that is supported by the use of Star Life Cycle methodology and game development projects. This approach aims to increase students’ motivation, commitment, and proactivity during the learning process. The Star Life Cycle methodology was extended to facilitate follow-up of the projects developed by students and to enable coverage of the whole course. The teacher evaluated the deliverable artifacts that were associated with each activity, thus becoming a central part of the evaluation phase of the methodology as well as the leader of the development. In this paper, a case study is presented in which a mathematical game was defined as a final project for 145 students, who were divided into groups. The viewpoints of both the students involved and their teacher are taken into account in the discussion of the results. | |
dc.description.firstpage | 1539 | |
dc.description.issuenumber | 5 | |
dc.description.lastpage | 1551 | |
dc.description.volume | 26 | |
dc.identifier.doi | 10.1002/cae.21945 | |
dc.identifier.issn | 1099-0542 | |
dc.identifier.uri | https://dspace.mackenzie.br/handle/10899/35480 | |
dc.relation.ispartof | Computer Applications in Engineering Education | |
dc.rights | Acesso Restrito | |
dc.subject.otherlanguage | games | |
dc.subject.otherlanguage | human–computer interaction | |
dc.subject.otherlanguage | learning | |
dc.subject.otherlanguage | Star Life Cycle | |
dc.subject.otherlanguage | teaching | |
dc.title | Star Life Cycle and games development projects for conducting the human–computer interaction course: A practical experience | |
dc.type | Artigo | |
local.scopus.citations | 3 | |
local.scopus.eid | 2-s2.0-85053826447 | |
local.scopus.subject | Computer interaction | |
local.scopus.subject | Development project | |
local.scopus.subject | games | |
local.scopus.subject | learning | |
local.scopus.subject | Learning process | |
local.scopus.subject | Mathematical games | |
local.scopus.subject | Practical experience | |
local.scopus.subject | Star Life Cycle | |
local.scopus.updated | 2024-05-01 | |
local.scopus.url | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85053826447&origin=inward |