Dungeon crawl: audio game for the entertainment of visually impaired people
Tipo
Artigo de evento
Data de publicação
2022
Periódico
CEUR Workshop Proceedings
Citações (Scopus)
0
Autores
da Silva P.G.
Amato C.A.H.
Martins V.F.
Amato C.A.H.
Martins V.F.
Orientador
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ISSN da Revista
Título de Volume
Membros da banca
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Resumo
© 2022 CEUR-WS. All rights reserved.The gaming industry has experienced a significant increase in Brazil and worldwide. In Brazil, this industry increased 164% from 2014 to 2018, according to the Brazilian Digital Games Industry (Indústria Brasileira de Jogos Digitais [IBJD]) census. However, regarding accessibility in games, there is still a significant gap; more specifically, about a few games in the market concerning visual impairment. This study presents the development of an audio game for entertainment called Dungeon crawl. Its scenario is a labyrinth aimed at people with visual impairments (and, also, for those who can see), developed for a website without needing a graphical interface. Usability tests were performed, and the results are displayed in this article.
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Assuntos Scopus
Audio games , Digital games , Game industry , Graphical interface , Usability tests , Visual impairment , Visually impaired people