Dungeon crawl: audio game for the entertainment of visually impaired people

dc.contributor.authorda Silva P.G.
dc.contributor.authorAmato C.A.H.
dc.contributor.authorMartins V.F.
dc.date.accessioned2024-03-12T19:15:47Z
dc.date.available2024-03-12T19:15:47Z
dc.date.issued2022
dc.description.abstract© 2022 CEUR-WS. All rights reserved.The gaming industry has experienced a significant increase in Brazil and worldwide. In Brazil, this industry increased 164% from 2014 to 2018, according to the Brazilian Digital Games Industry (Indústria Brasileira de Jogos Digitais [IBJD]) census. However, regarding accessibility in games, there is still a significant gap; more specifically, about a few games in the market concerning visual impairment. This study presents the development of an audio game for entertainment called Dungeon crawl. Its scenario is a labyrinth aimed at people with visual impairments (and, also, for those who can see), developed for a website without needing a graphical interface. Usability tests were performed, and the results are displayed in this article.
dc.description.firstpage72
dc.description.lastpage82
dc.description.volume3570
dc.identifier.issn1613-0073
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/34407
dc.relation.ispartofCEUR Workshop Proceedings
dc.rightsAcesso Restrito
dc.subject.otherlanguageAudio games
dc.subject.otherlanguageDigital games
dc.subject.otherlanguageEntertainment
dc.subject.otherlanguageVisual impairment
dc.titleDungeon crawl: audio game for the entertainment of visually impaired people
dc.typeArtigo de evento
local.scopus.citations0
local.scopus.eid2-s2.0-85179587538
local.scopus.subjectAudio games
local.scopus.subjectDigital games
local.scopus.subjectGame industry
local.scopus.subjectGraphical interface
local.scopus.subjectUsability tests
local.scopus.subjectVisual impairment
local.scopus.subjectVisually impaired people
local.scopus.updated2024-06-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85179587538&origin=inward
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