Labirinto matemático a game to stimulate mathematical reasoning in children

dc.contributor.authorDo Prado R.T.
dc.contributor.authorSirakawa W.Y.
dc.contributor.authorHenrique Da Silva Arruda J.
dc.contributor.authorPacheco B.A.
dc.contributor.authorSouza-Concilio I.A.
dc.date.accessioned2024-03-13T00:52:00Z
dc.date.available2024-03-13T00:52:00Z
dc.date.issued2016
dc.description.abstract© 2016 IEEE.In the past, computer games were only used for entertainment. Their use in the classroom was not even considered. Nowadays, there is an increasing number of educators interested in the effective and motivational aspects provided by digital games in order to engage students in the learning process. This paper presents Labirinto Matemático, a simple mobile game developed to improve and stimulate the mathematical reasoning in children. In this Learning Object, the children may resolve a simple addition or subtraction equation, find the ball with the correct result and manage the device to bring the correct ball to the center of a maze.
dc.identifier.doi10.1109/LACLO.2016.7751776
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/35906
dc.relation.ispartofProceedings - 2016 11th Latin American Conference on Learning Objects and Technology, LACLO 2016
dc.rightsAcesso Restrito
dc.subject.otherlanguageGames
dc.subject.otherlanguageKids
dc.subject.otherlanguageLearning Objects
dc.subject.otherlanguageMathematics
dc.titleLabirinto matemático a game to stimulate mathematical reasoning in children
dc.typeArtigo de evento
local.scopus.citations3
local.scopus.eid2-s2.0-85006857903
local.scopus.subjectDigital games
local.scopus.subjectGames
local.scopus.subjectKids
local.scopus.subjectLearning objects
local.scopus.subjectLearning process
local.scopus.subjectMathematical reasoning
local.scopus.subjectMobile games
local.scopus.updated2024-05-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85006857903&origin=inward
Arquivos