Labirinto matemático a game to stimulate mathematical reasoning in children
Tipo
Artigo de evento
Data de publicação
2016
Periódico
Proceedings - 2016 11th Latin American Conference on Learning Objects and Technology, LACLO 2016
Citações (Scopus)
3
Autores
Do Prado R.T.
Sirakawa W.Y.
Henrique Da Silva Arruda J.
Pacheco B.A.
Souza-Concilio I.A.
Sirakawa W.Y.
Henrique Da Silva Arruda J.
Pacheco B.A.
Souza-Concilio I.A.
Orientador
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Resumo
© 2016 IEEE.In the past, computer games were only used for entertainment. Their use in the classroom was not even considered. Nowadays, there is an increasing number of educators interested in the effective and motivational aspects provided by digital games in order to engage students in the learning process. This paper presents Labirinto Matemático, a simple mobile game developed to improve and stimulate the mathematical reasoning in children. In this Learning Object, the children may resolve a simple addition or subtraction equation, find the ball with the correct result and manage the device to bring the correct ball to the center of a maze.
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Assuntos Scopus
Digital games , Games , Kids , Learning objects , Learning process , Mathematical reasoning , Mobile games