A Study on the Interaction of the Elderly with Digital Games Under the User Experience Approach

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Artigo de evento
Data de publicação
2024
Periódico
Communications in Computer and Information Science
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0
Autores
de Assis M.S.
Garbuio T.S.
Martins V.F.
Eliseo M.A.
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© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.The world is currently experiencing a significant demographic shift with a rapidly growing older population. This rise indicates a potential use of technological products that need to adapt to the characteristics of this population. Thus, this work focuses on understanding the interaction between the elderly and digital games based on UX (User Experience) strategies, considering, cognitive and motor limitations. In this article, a UX assessment was carried out to verify whether the three games selected by the research authors meet the needs of the target audience’s limitations during their interaction. Tests were conducted with elderly individuals aged between 67 and 82 years old. From the applied tests, it was noticed that the users’ feelings in relation to the analysed games were positive, even with difficulties throughout the game process, such as reports of effort, feeling of pressure, difficulty in managing time and pressing the necessary buttons and the frustration with the result of a portion of users.
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Assuntos Scopus
Demographic shifts , Digital games , Elderly , Experiences strategies , Game-Based , Methodology , Older population , Target audience , Users' experiences , UX evaluation
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