Gear VR and leap motion sensor applied in virtual rehabilitation for manual function training∗ an opportunity for home rehabilitation

dc.contributor.authorCorrea A.G.D.
dc.contributor.authorKintschner N.R.
dc.contributor.authorCampos V.Z.
dc.contributor.authorBlascovi-Assis S.M.
dc.date.accessioned2024-03-12T23:51:52Z
dc.date.available2024-03-12T23:51:52Z
dc.date.issued2019
dc.description.abstract© 2019 Association for Computing Machinery.Virtual reality systems using gestural interfaces are becoming common in treatment of people with disabilities. One reason for this popularity is due to the availability of low cost tracking sensors. We present a serious game interface that uses the Leap Motion sensor (coupled to Gear VR headset) for manual function rehabilitation. A monitoring system was developed so that the patient can use the game at home without losing their data. One therapist and five people with Cerebral Palsy used the system in a virtual rehabilitation. We investigated the individual performance of each participant (through counting points by time), satisfaction (through the System Usability Scale - SUS), cybersickness symptoms (through the Simulation Sickness Questionnaire - SSQ) and the level of active participation measured with the Pittsburgh Rehabilitation Participation Scale (PRPS). Tests allow that the system has a good acceptance to be used in rehabilitation.
dc.description.firstpage148
dc.description.lastpage151
dc.identifier.doi10.1145/3364138.3364169
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/35198
dc.relation.ispartofACM International Conference Proceeding Series
dc.rightsAcesso Restrito
dc.subject.otherlanguageCerebral palsy
dc.subject.otherlanguageGame therapy
dc.subject.otherlanguageLeap motion
dc.subject.otherlanguageMotor rehabilitation
dc.subject.otherlanguageUsability
dc.subject.otherlanguageVirtual reality
dc.titleGear VR and leap motion sensor applied in virtual rehabilitation for manual function training∗ an opportunity for home rehabilitation
dc.typeArtigo de evento
local.scopus.citations7
local.scopus.eid2-s2.0-85079885887
local.scopus.subjectCerebral palsy
local.scopus.subjectGame therapy
local.scopus.subjectLeap motion
local.scopus.subjectMotor rehabilitation
local.scopus.subjectUsability
local.scopus.updated2024-05-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85079885887&origin=inward
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