Gear VR and leap motion sensor applied in virtual rehabilitation for manual function training∗ an opportunity for home rehabilitation
Tipo
Artigo de evento
Data de publicação
2019
Periódico
ACM International Conference Proceeding Series
Citações (Scopus)
7
Autores
Correa A.G.D.
Kintschner N.R.
Campos V.Z.
Blascovi-Assis S.M.
Kintschner N.R.
Campos V.Z.
Blascovi-Assis S.M.
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Resumo
© 2019 Association for Computing Machinery.Virtual reality systems using gestural interfaces are becoming common in treatment of people with disabilities. One reason for this popularity is due to the availability of low cost tracking sensors. We present a serious game interface that uses the Leap Motion sensor (coupled to Gear VR headset) for manual function rehabilitation. A monitoring system was developed so that the patient can use the game at home without losing their data. One therapist and five people with Cerebral Palsy used the system in a virtual rehabilitation. We investigated the individual performance of each participant (through counting points by time), satisfaction (through the System Usability Scale - SUS), cybersickness symptoms (through the Simulation Sickness Questionnaire - SSQ) and the level of active participation measured with the Pittsburgh Rehabilitation Participation Scale (PRPS). Tests allow that the system has a good acceptance to be used in rehabilitation.
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Assuntos Scopus
Cerebral palsy , Game therapy , Leap motion , Motor rehabilitation , Usability