Jogo digital para educação financeira de adultos no Brasil: proposta pautada em redes bayesianas e lógica fuzzy

dc.contributor.advisorNotargiacomo, Pollyana Coelho da Silva
dc.contributor.advisor1Latteshttp://lattes.cnpq.br/5131975026612008por
dc.contributor.authorSouza, Rafael Marin Machado de
dc.creator.Latteshttp://lattes.cnpq.br/6450746981484127por
dc.date.accessioned2017-12-07T11:46:27Z
dc.date.accessioned2020-05-28T18:08:50Z
dc.date.available2020-05-28T18:08:50Z
dc.date.issued2016-08-08
dc.description.abstractThe importance of nancial education within families has been placed in evidence for several countries, including Brazil, where the government has instituted a project to bring these issues to teenagers and adults in order to disseminate these concepts within brazilians households. This work has the goal to develop a game in serious game format with the adaptation of book \The Richest Man in Babylon", updating the book's teachings to current literature. The developed application focus on being a personal nance education tool for adults, given that the public has a smaller approach scope on nancial literacy project of the federal government. Aims to unify nancial literacy concepts of the main sources in order to simplify the mathematical concepts and minimize the impact that these lessons can bring. Thus facilitating the understanding and adapting the content to prior knowledge of the player who is constantly being tested during the game's plot. The game was developed in Unity with arti cial intelligence techniques to adapt the content to the player based on choices made in the course of the plot. The use of game was evaluated as intuitive in tests conducted with adults from the age of the target audience , 25 to 44, who also commented on the relevance and practicality of the informationeng
dc.description.sponsorshipCoordenação de Aperfeiçoamento de Pessoal de Nível Superiorpor
dc.description.sponsorshipFundo Mackenzie de Pesquisapor
dc.formatapplication/pdf*
dc.identifier.citationSOUZA, Rafael Marin Machado de. Jogo digital para educação financeira de adultos no Brasil: proposta pautada em redes bayesianas e lógica fuzzy. 2016. 137 f. Dissertação (Engenharia Elétrica) - Universidade Presbiteriana Mackenzie, São Paulo.por
dc.identifier.urihttp://dspace.mackenzie.br/handle/10899/24454
dc.keywordspersonal financeeng
dc.keywordsfinancial literacyeng
dc.keywordsserious gameseng
dc.keywordsadaptivityeng
dc.keywordsdigital gameseng
dc.languageporpor
dc.publisherUniversidade Presbiteriana Mackenziepor
dc.rightsAcesso Abertopor
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectfinanças pessoaispor
dc.subjecteducação financeirapor
dc.subjectserious gamespor
dc.subjectadaptabilidadepor
dc.subjectjogos digitaispor
dc.subject.cnpqCNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO::METODOLOGIA E TECNICAS DA COMPUTACAO::ENGENHARIA DE SOFTWAREpor
dc.subject.cnpqCNPQ::CIENCIAS SOCIAIS APLICADAS::ECONOMIApor
dc.thumbnail.urlhttp://tede.mackenzie.br/jspui/retrieve/15317/RAFAEL%20MARIN%20MACHADO%20DE%20SOUZA.pdf.jpg*
dc.titleJogo digital para educação financeira de adultos no Brasil: proposta pautada em redes bayesianas e lógica fuzzypor
dc.typeDissertaçãopor
local.contributor.board1Cardoso, Alexandre
local.contributor.board1Latteshttp://lattes.cnpq.br/3767009717402045por
local.contributor.board2Omar, Nizam
local.contributor.board2Latteshttp://lattes.cnpq.br/2067336430076971por
local.publisher.countryBrasilpor
local.publisher.departmentEscola de Engenharia Mackenzie (EE)por
local.publisher.initialsUPMpor
local.publisher.programEngenharia Elétricapor
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