3D interactive environment applied to fencing training

dc.contributor.authorGuimaraes C.P.
dc.contributor.authorBalbio V.
dc.contributor.authorCid G.L.
dc.contributor.authorOrselli M.I.V.
dc.contributor.authorXavier A.P.
dc.contributor.authorNeto A.S.
dc.contributor.authorCorrea S.C.
dc.date.accessioned2024-03-13T00:54:58Z
dc.date.available2024-03-13T00:54:58Z
dc.date.issued2016
dc.description.abstract© Copyright 2016 by SCITEPRESS - Science and Technology Publications, Lda. All rights reserved.The purpose of this study was to present a 3D interactive environment - a Digital Platform to help in fencing training. The first fencing motion described and analysed at the 3D platform was lunge in epee fencing. The platform was able to show kinematic variables of upper and lower limbs and the center of mass that characterized a good performance in epee fencing. The platform also incorporates a digital database of eye track motions of the fencers. An OptiTrack motion capture system was used to capture the lunge motion of five skilled amateur fencing athletes in the presence or not of a static opponent and an Eye Track System Tobbi II was used to track the eye movements of the fencers when performing a lunge attack with a target. The 3D platform was developed using Unity3D and can present some interesting results to improve available information to coaches. That highlights the importance of visualization biomechanical results based on coach criteria in a more understandable way to help athletic training.
dc.description.firstpage39
dc.description.lastpage43
dc.identifier.doi10.5220/0006043100390043
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/36072
dc.relation.ispartoficSPORTS 2016 - Proceedings of the 4th International Congress on Sport Sciences Research and Technology Support
dc.rightsAcesso Aberto
dc.subject.otherlanguage3D Digital platform
dc.subject.otherlanguageBiomechanics
dc.subject.otherlanguageEye tracking
dc.subject.otherlanguageFencing
dc.subject.otherlanguageTraining
dc.title3D interactive environment applied to fencing training
dc.typeArtigo de evento
local.scopus.citations1
local.scopus.eid2-s2.0-85006379926
local.scopus.subjectAthletic trainings
local.scopus.subjectCenter of mass
local.scopus.subjectDigital database
local.scopus.subjectDigital platforms
local.scopus.subjectFencing
local.scopus.subjectInteractive Environments
local.scopus.subjectKinematic variables
local.scopus.subjectMotion capture system
local.scopus.updated2024-05-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85006379926&origin=inward
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