A collaborative game-based learning framework to improve computational thinking skills

Tipo
Artigo de evento
Data de publicação
2019
Periódico
Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019
Citações (Scopus)
4
Autores
De Jesus A.M.
Silveira I.F.
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Resumo
© 2019 IEEE.Computational Thinking (CT) can amplify learners' skill sets so that they become excellent problem-solvers. Game-Based Learning and Collaborative Learning are two approaches that may aid in the development of CT skills. This paper describes a framework based on Game and Collaborative Learning which aims to enhance the CT teaching that improves students' social skills in a fun way. The framework stands out by including collaborative learning features defined in the main literature. Also, the strategy was developed specifically to fit the games' dynamics. The approach was evaluated via metacognitive and transactive analysis and by a survey. The results showed evidence that the method is able to stimulate interaction among students to apply problem-solving strategies.
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Assuntos Scopus
Collaborative games , Collaborative learning , Computational thinkings , Game-based Learning , Metacognitives , Problem solvers , Skill sets , Social skills
Citação
DOI (Texto completo)