Social STEAM Maker, do digital ao barro: tecnologia social, integrativa e prática para o ensino médio

dc.contributor.advisorMartins, Mirian Celeste
dc.contributor.advisor1Latteshttp://lattes.cnpq.br/7167254305943668por
dc.contributor.authorCosta, Márcia Maria Arco e Flexa Ferreira da
dc.creator.Latteshttp://lattes.cnpq.br/4560906524579631por
dc.date.accessioned2020-09-21T15:08:38Z
dc.date.accessioned2020-12-07T15:09:47Z
dc.date.available2020-12-07T15:09:47Z
dc.date.issued2020-06-19
dc.description.abstractThe objective of this thesis was to reflect on a conceptual and practical alternative for education in digital technological times that would serve the school and the market. For this reflection, the following questions were answered with a focus on High School: "Can an integrated, practical and carried out methodology with everyone be a differential for education in the technological age?"; "Does a methodology based on the concept of STEAM, under the bias of practical learning (Maker), solidary, critical and collaborative (Social), prove to be relevant for education?". The result was positive for both questions, corroborating the construction and validation of the Social STEAM Maker (SSM) concept. Answers were found that pointed to an accessible, integrated and practical education alternative under the axis of science, technology, engineering, arts and mathematics, justified by the importance of equipping schools, students and teachers to understand a teaching offered to all; Integrated with disciplines, themes and markets, within a global, accelerated and hyperconnected technological context that transforms lives, work and relationships. The research is inserted in the contemporary educational context of Brazil, and in the technological scope of the National Common Curricular Base. Methodologically cartographic, the research, in its dynamic action, made use of clay as an integrating resource and the construction of the Teles Educational Lathe, electric and digital (to model clay), as a product of the thesis. The concept of Social STEAM Maker was materialized and validated through connectable and modifiable steps based on three axes that positively confirmed the research questions. The first of theoretical reflection and conceptualization; the second of deepening the clay as a resource and building the lathe; the third, validation of the SSM concept, through dialogues, experiments, workshops and quantitative questionnaires in the public and private spheres and within different audiences. The theoretical foundation is based on reflections on social technology; in the STEAM premises of Georgette Yakman and in the concepts of the Maker Culture, having a general basis in the theses of education of Comenius. The research culminated in a solidary, digital and face-to-face exhibition, in which ceramic pieces made in the Teles Educational Lathe were purchased and the value of each piece was defined by the buyer and deposited directly to the CENA Mission, an institution that serves vulnerable people, in Cracolândia, in São Paulo, showing the possibility of an education with social, integrated and practical relevance.eng
dc.description.sponsorshipCoordenação de Aperfeiçoamento de Pessoal de Nível Superiorpor
dc.description.sponsorshipFundo Mackenzie de Pesquisapor
dc.formatapplication/pdf*
dc.identifier.citationCOSTA, Márcia Maria Arco e Flexa Ferreira da. Social STEAM Maker, do digital ao barro: tecnologia social, integrativa e prática para o ensino médio. 2020. 185 f. Tese (Educação, Arte e História da Cultura) - Universidade Presbiteriana Mackenzie, São Paulo.por
dc.identifier.urihttp://dspace.mackenzie.br/handle/10899/26618
dc.keywordstechnologyeng
dc.keywordssocialeng
dc.keywordsSTEAMeng
dc.keywordsmakereng
dc.keywordsdigitaleng
dc.keywordseducationeng
dc.keywordshigh schooleng
dc.keywordsBNCCeng
dc.keywordscomeniuseng
dc.languageporpor
dc.publisherUniversidade Presbiteriana Mackenziepor
dc.rightsAcesso Abertopor
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjecttecnologia socialpor
dc.subjectsteampor
dc.subjectmakerpor
dc.subjectdigitalpor
dc.subjecteducaçãopor
dc.subjectensino médiopor
dc.subjectBNCCpor
dc.subjectcomeniuspor
dc.subject.cnpqCNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEMpor
dc.titleSocial STEAM Maker, do digital ao barro: tecnologia social, integrativa e prática para o ensino médiopor
dc.typeTesepor
local.contributor.board1Sperandio, Ana Maria Girotti
local.contributor.board1Latteshttp://lattes.cnpq.br/8025911450693443por
local.contributor.board2Hardagh, Claudia Coelho
local.contributor.board2Latteshttp://lattes.cnpq.br/4855101093806729por
local.contributor.board3Rodrigues, Míriam
local.contributor.board3Latteshttp://lattes.cnpq.br/3020519138490836por
local.contributor.board4Monteiro, Robinson Grangeiro
local.contributor.board4Latteshttp://lattes.cnpq.br/5612561979645462por
local.publisher.countryBrasilpor
local.publisher.departmentCentro de Educação, Filosofia e Teologia (CEFT)por
local.publisher.initialsUPMpor
local.publisher.programEducação, Arte e História da Culturapor
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