Aplicativo móvel de identificação de praças
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Tipo
TCC
Data de publicação
2023-06-18
Periódico
Citações (Scopus)
Autores
Duarte, Bárbara Teixeira
Modesti, Matheus Morais Almeida
Modesti, Matheus Morais Almeida
Orientador
Oliveira, Ivan Carlos Alcântara
Título da Revista
ISSN da Revista
Título de Volume
Membros da banca
Programa
Resumo
O projeto envolve o desenvolvimento de uma aplicação mobile (aplicativo
para telefone móvel), voltado para comunicação, contribuição e a
intenção de conduzir usuários a ambientes ao ar livre em um raio próximo de
sua atual localização em tempo real, afim de destacar áreas desta natureza
ainda não aproveitadas ou conhecidas, divulgando informações como infraestrutura,
horários de funcionamento, avaliações, endereço, fotos, entre outros
quesitos que auxiliem e complementem o informativo deste aplicativo, cujo qual,
busca incentivar e estimular o crescimento da qualidade de vida dos usuários.
Visando o alcance deste objetivo, realizamos estudos bibliográficos relacionados
aos benefícios apontados, além da análise e seleção de tecnologias, API’s
e bibliotecas relevantes para a construção e desenvolvimento da aplicação,
e também, uma série de prototipagem abordando funcionalidades e possíveis
comportamentos de telas a partir destas funções. Assim, na sequência das bibliografias
estudadas e conforme as heurísticas de usabilidade, iniciamos o desenvolvimento
da aplicação, confeccionando e implementando telas, caixas de
diálogo e botões de ação com suas respectivas funções e uso. Na sequência,
esta série de feitos foi submetido a uma bateria de testes procurando analisar
a interação e comportamento do sistema, para então, ser exposta aos testes de
usabilidade com usuários voluntários interessados em contribuir com o experimento
e melhoria da aplicação. Após o levantamento destas questões, aplicamos
as melhorias apontadas e necessárias para a finalização e conclusão,
do aplicativo e do projeto, consolidado a partir, e também, com os conteúdos
abordados na graduação das disciplinas ministradas no curso de Ciência da
Computação.
The project involves the development of a mobile application (application for mobile phone), focused on communication, contribution and the intention of leading users to outdoor environments in a radius close to their current location, in real time, in order to highlight areas of this nature not yet used, or known, disclosing information such as infrastructure, opening hours, ratings, address, photos, among other issues that help and complement the information from this application, which seeks to encourage and stimulate the growth of the quality of life of users. Aiming to reach this goal, we conducted bibliographic studies related to the benefits pointed out, besides the analysis and selection of technologies, API’s and libraries relevant to the construction and development of the application, and also a series of prototyping approaching functionalities and possible screen behaviors from these functions. Thus, following the studied bibliographies and according to the usability heuristics, we started the development of the application, making and implementing screens, dialog boxes, and action buttons with their respective functions and uses. Next, this series of achievements was submitted to a battery of tests seeking to analyze the interaction and behavior of the system, to then be exposed to usability tests with volunteer users interested in contributing to the experiment and improving the application. After raising these questions, we applied the improvements pointed out and necessary for the finalization and conclusion, of the application and the project, consolidated from, and also with the contents covered in the undergraduate courses taught in the Computer Science course.
The project involves the development of a mobile application (application for mobile phone), focused on communication, contribution and the intention of leading users to outdoor environments in a radius close to their current location, in real time, in order to highlight areas of this nature not yet used, or known, disclosing information such as infrastructure, opening hours, ratings, address, photos, among other issues that help and complement the information from this application, which seeks to encourage and stimulate the growth of the quality of life of users. Aiming to reach this goal, we conducted bibliographic studies related to the benefits pointed out, besides the analysis and selection of technologies, API’s and libraries relevant to the construction and development of the application, and also a series of prototyping approaching functionalities and possible screen behaviors from these functions. Thus, following the studied bibliographies and according to the usability heuristics, we started the development of the application, making and implementing screens, dialog boxes, and action buttons with their respective functions and uses. Next, this series of achievements was submitted to a battery of tests seeking to analyze the interaction and behavior of the system, to then be exposed to usability tests with volunteer users interested in contributing to the experiment and improving the application. After raising these questions, we applied the improvements pointed out and necessary for the finalization and conclusion, of the application and the project, consolidated from, and also with the contents covered in the undergraduate courses taught in the Computer Science course.
Descrição
Palavras-chave
aplicativo , praça , convívio , saúde , mobile application , square , conviviality , health