How to make learning management systems more exciting and entertaining: Games, interaction and experience design

dc.contributor.authorDe Almeida Souza-Concilio I.
dc.contributor.authorDe Almeida Pacheco B.
dc.date.accessioned2024-03-13T01:05:43Z
dc.date.available2024-03-13T01:05:43Z
dc.date.issued2013
dc.description.abstractA Learning Management System (LMS) provide students the opportunity of using interactive resources and several available tools to promote a better and more interesting process of teaching and learning. It has been a while that teachers are complaining about the student's lack of interest and motivation and students do the same about the actual boring methods of teaching. For this purpose, the aim of this article is to discuss and propose more exciting e-learning practices in terms of enhancing emotional engagement through games, interaction and experience design. © 2013 IEEE.
dc.description.firstpage18
dc.description.lastpage23
dc.identifier.doi10.1109/IC3e.2013.6735959
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/36674
dc.relation.ispartof2013 IEEE Conference on e-Learning, e-Management and e-Services, IC3e 2013
dc.rightsAcesso Restrito
dc.subject.otherlanguagee-learning
dc.subject.otherlanguageexperience design
dc.subject.otherlanguagefunology
dc.subject.otherlanguagegamification
dc.subject.otherlanguageinteraction
dc.subject.otherlanguageLearning Management System
dc.titleHow to make learning management systems more exciting and entertaining: Games, interaction and experience design
dc.typeArtigo de evento
local.scopus.citations7
local.scopus.eid2-s2.0-84897761584
local.scopus.subjectExperience design
local.scopus.subjectFunology
local.scopus.subjectGamification
local.scopus.subjectinteraction
local.scopus.subjectLearning management system
local.scopus.updated2024-05-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84897761584&origin=inward
Arquivos