QUIZZES VIA AUGMENTED REALITY ON LEARNING MANAGEMENT SYSTEM: A CASE STUDY OF MOODLE

dc.contributor.authorRodriguez C.A.
dc.contributor.authorValderrama S.
dc.contributor.authorVargas D.
dc.contributor.authorEliseo M.A.
dc.contributor.authorFracchia C.C.
dc.contributor.authorRoa K.
dc.date.accessioned2024-03-12T19:12:32Z
dc.date.available2024-03-12T19:12:32Z
dc.date.issued2023
dc.description.abstract© 2023, Grand Canyon University. All rights reserved.The different commercial and open-source LMSs do not support pre-built activities for students in Augmented Reality (AR). To solve this challenge, this work combines AR technology and the Moodle platform to enhance the capabilities to motivate students during the learning process. For this, we developed and configured an AR app to receive and solve a Moodle pre-built quiz by communication (using message swap) between Moodle, Vuforia, and Unity. The post-quiz questionnaire results show the satisfaction level of 40 students in higher education after taking a quiz via AR. A descriptive statistical analysis indicated that students’ satisfaction was 4.6 on a 5-point Likert Scale. The research offers empirical evidence that taking quizzes through AR helps motivate students and improve Technology-Mediated Learning (TML) processes.
dc.description.issuenumber1
dc.description.volume20
dc.identifier.doi10.9743/JEO.2023.20.1.5
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/34234
dc.relation.ispartofJournal of Educators Online
dc.rightsAcesso Aberto
dc.subject.otherlanguageAugmented reality
dc.subject.otherlanguageLMS
dc.subject.otherlanguageMoodle
dc.subject.otherlanguageQR
dc.subject.otherlanguageQuiz
dc.subject.otherlanguageTest
dc.titleQUIZZES VIA AUGMENTED REALITY ON LEARNING MANAGEMENT SYSTEM: A CASE STUDY OF MOODLE
dc.typeArtigo
local.scopus.citations1
local.scopus.eid2-s2.0-85147801224
local.scopus.updated2024-12-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85147801224&origin=inward
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