Metodologia de jogos como ferramentas no processo ensino - aprendizagem da matemática
Tipo
TCC
Data de publicação
2025-06-18
Periódico
Citações (Scopus)
Autores
Goldberg, Laura Alves
Orientador
Libório, Débora Bezerra Linhares
Título da Revista
ISSN da Revista
Título de Volume
Membros da banca
Programa
Resumo
Este trabalho investiga a possibilidade de integrar a teoria do desenvolvimento de jogos à metodologia de ensino de Matemática, com o objetivo de auxiliar professores do Ensino Fundamental Anos Finais no engajamento dos alunos e no aprofundamento pedagógico. Para isso, foi realizada uma pesquisa bibliográfica alinhada à abordagem qualitativa, com foco nas habilidades desenvolvidas por meio das mecânicas, dinâmicas e estética de jogos analógicos, estabelecendo um paralelo com as necessidades pedagógicas do contexto escolar. A proposta é oferecer ferramentas práticas para que o professor promova discussões ricas e significativas em sala de aula. Foi realizada uma entrevista com professores que já aplicaram essa abordagem, que compartilharam experiências positivas e desafios enfrentados durante a aplicação de jogos na sala de aula, como tempo de aplicação e diferentes níveis de aprendizado dos estudantes. Ao final do trabalho é apresentada uma proposta de jogo, concluindo que o uso bem estruturado dos jogos como Metodologia Ativa pode ser um caminho viável para a melhoria do ensino de Matemática ao oferecer alternativas inovadoras e eficazes, que evitam metodologias que comprometem o tempo da sequência didática e aproximam os estudantes da disciplina, favorecendo o engajamento, a participação ativa e a aprendizagem.
This study investigates the possibility of integrating game development theory into Mathematics teaching methodology, with the aim of assisting middle school teachers in engaging students and deepening pedagogical practices. To this end, a bibliographic research aligned with a qualitative approach was conducted, focusing on the skills developed through the mechanics, dynamics, and aesthetics of analog games, establishing a parallel with the pedagogical needs of the school context. The proposal is to offer practical tools for teachers to foster rich and meaningful discussions in the classroom. An interview was conducted with teachers who have already applied this approach, and they shared both positive experiences and challenges faced during the implementation of games in the classroom, such as time constraints and varying levels of student understanding. At the end of this study, a game proposal is presented, concluding that the well-structured use of games as an Active Methodology can be a viable path for improving Mathematics education by offering innovative and effective alternatives that avoid approaches that disrupt the didactic sequence and instead bring students closer to the subject, fostering engagement, active participation, and meaningful learning.
This study investigates the possibility of integrating game development theory into Mathematics teaching methodology, with the aim of assisting middle school teachers in engaging students and deepening pedagogical practices. To this end, a bibliographic research aligned with a qualitative approach was conducted, focusing on the skills developed through the mechanics, dynamics, and aesthetics of analog games, establishing a parallel with the pedagogical needs of the school context. The proposal is to offer practical tools for teachers to foster rich and meaningful discussions in the classroom. An interview was conducted with teachers who have already applied this approach, and they shared both positive experiences and challenges faced during the implementation of games in the classroom, such as time constraints and varying levels of student understanding. At the end of this study, a game proposal is presented, concluding that the well-structured use of games as an Active Methodology can be a viable path for improving Mathematics education by offering innovative and effective alternatives that avoid approaches that disrupt the didactic sequence and instead bring students closer to the subject, fostering engagement, active participation, and meaningful learning.
Descrição
Indicado para publicação.
Palavras-chave
ensino de matemática , desenvolvimento de jogos , metodologia ativa , teaching mathematics , game development , active learning methodology