Uma estratégia interdisciplinar: novo jogo para aprender química, biologia e história
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Tipo
TCC
Data de publicação
2021-12
Periódico
Citações (Scopus)
Autores
Silvestre, Ingrid dos Santos
Orientador
Moraes, Ubirajara Carnevale de
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Resumo
O game como estratégia educacional ganha espaço nas escolas já que conta com o meio mais utilizado pelos jovens atualmente: a tecnologia. Esse mundo atrai o interesse e instiga a curiosidade do aluno. As aulas devem trabalhar habilidades interdisciplinares e trazer assuntos cotidianos para ressignificar a aprendizagem, deixando de lado os antigos métodos monótonos e cansativos. Ao combinar o game com conteúdos interdisciplinares não convencionais e com temas atuais torna-se um ótimo caminho para prepará-lo para o vestibular e para o ano subsequente, de forma divertida e interativa. O game denominado Mentiquy traz a combinação do quiz e desafio para os alunos trabalharem em grupo, contando ainda com período de revisão de conteúdos importantes para prepará-lo e aula devolutiva, complementando o ciclo de aprendizagem.
The game as an educational strategy is earning a place in the sun in schools as it has the most used method by young people nowadays: the technology. This world attracts the interest and instigates student´s curiosity. Classes should work on interdisciplinary skills and bring everyday subjects to give new meanings to learning, leaving aside the old monotonous and tiring methods. By combining the game with unconventional interdisciplinary content and current themes, it becomes a great way to prepare the students for the college entrance examination and for the following year, in a fun and interactive way. The game called Mentiquy brings a combination of quiz and challenge for students to work in groups, also counting on a period for reviewing important contents to prepare them and a feedback class, complementing the learning cycle.
The game as an educational strategy is earning a place in the sun in schools as it has the most used method by young people nowadays: the technology. This world attracts the interest and instigates student´s curiosity. Classes should work on interdisciplinary skills and bring everyday subjects to give new meanings to learning, leaving aside the old monotonous and tiring methods. By combining the game with unconventional interdisciplinary content and current themes, it becomes a great way to prepare the students for the college entrance examination and for the following year, in a fun and interactive way. The game called Mentiquy brings a combination of quiz and challenge for students to work in groups, also counting on a period for reviewing important contents to prepare them and a feedback class, complementing the learning cycle.
Descrição
Palavras-chave
gamificação , aprendizagem significativa , interdisciplinar , gamification , meaningful learning , interdisciplinary