Problem-based learning applied to the development of accessible serious games Problem-Based Learning aplicado ao desenvolvimento de jogos sérios acessíveis
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Artigo de evento
Date
2019
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Iberian Conference on Information Systems and Technologies, CISTI
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3
Authors
Martins V.F.
Amato C.A.D.L.H.
Silveira I.F.
Eliseo M.A.
Amato C.A.D.L.H.
Silveira I.F.
Eliseo M.A.
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Volume Title
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Abstract
© 2019 AISTI.There are some concerns that education professionals seek to solve. The first to be able to promote learning is through the change of pedagogical methodology, pedagogical projects of courses or new learning strategies. The second refers to people with disabilities or specific classes of users accessing digital information. This article has been published in the following languages: How are students through the use of interesting projects, such as the use of PBL methodology and how other serious connected games. The phases of PBL were applied to the development of games, aimed at improving memory, are presented and discussed in this work, as well as their results and discussions.
Description
Keywords
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Digital inclusion , Digital information , Learning strategy , People with disabilities , Problem based learning , Specific class , Teaching-learning