Kera puzzle: Educational digital game to support speech therapy intervention Kera puzzle: Jogo digital educacional para apoio à intervenção fonoaudiológica
Tipo
Artigo
Data de publicação
2021
Periódico
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
Citações (Scopus)
3
Autores
Figueiredo K.O.
Cardenuto R.R.M.
Amato C.A.H.
Martins V.F.
Cardenuto R.R.M.
Amato C.A.H.
Martins V.F.
Orientador
Título da Revista
ISSN da Revista
Título de Volume
Membros da banca
Programa
Resumo
© 2021, Associacao Iberica de Sistemas e Tecnologias de Informacao. All rights reserved.Phonological awareness is the ability that people have to deal with the sound structure of speech and work with its structural components. The child acquires sleep gradually, and it is quite common for children to exchange sounds in speech. This process usually disappears before literacy. If this does not occur, a phonological disorder is perceived, and speech therapy sessions are used to minimize such disorder. This article presents a digital game, called Kera Puzzle, with the objective of being used in a complementary way in these speech therapy sessions. The phases of game development are presented in this article, as well as the results of tests with speech therapists and children.