Dynamic difficulty adjustment in digital games using genetic algorithms

dc.contributor.authorWeber M.
dc.contributor.authorNotargiacomo P.
dc.date.accessioned2024-03-12T23:46:06Z
dc.date.available2024-03-12T23:46:06Z
dc.date.issued2020
dc.description.abstract© 2020 IEEEThe difficulty of a game is intrinsically connected with the experience of immersion in it and with its success. One of the main reasons for a player to drop a game is that the game is either too easy or too hard for him/her. In practice, players become either bored or frustrated if playing a game that is not balanced for them. An approach to prevent this kind of behavior is to dynamically adjust the difficulty of a game so that the game adapts to the player's experience by evaluating the difficulty of a game and changing its environment to become easier or harder for the player. In this paper, we propose a real-time solution using a Genetic Algorithm which helps to provide the exact amount of challenge that a player needs to not be bored or frustrated thus balancing the difficulty of a game. We review several other papers that approached this problem, which characteristics an algorithm has to have to approach the problem, and how to balance this in a generic way. The main idea of this paper is to create an approach that can be modified and coupled to any kind of game by using a Genetic Algorithm.
dc.description.firstpage62
dc.description.lastpage70
dc.description.volume2020-November
dc.identifier.doi10.1109/SBGames51465.2020.00019
dc.identifier.issn2159-6662
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/34875
dc.relation.ispartofBrazilian Symposium on Games and Digital Entertainment, SBGAMES
dc.rightsAcesso Restrito
dc.subject.otherlanguageArtificial intelligence
dc.subject.otherlanguageDigital games
dc.subject.otherlanguageDynamic difficult adjustment
dc.subject.otherlanguageDynamic difficulty balance
dc.subject.otherlanguageGenetic algorithm
dc.titleDynamic difficulty adjustment in digital games using genetic algorithms
dc.typeArtigo de evento
local.scopus.citations10
local.scopus.eid2-s2.0-85099437495
local.scopus.subjectDigital games
local.scopus.subjectReal time solution
local.scopus.updated2024-05-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85099437495&origin=inward
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