Castelo de areia: Game to exercise creativity through storytelling

Tipo
Artigo de evento
Data de publicação
2016
Periódico
Proceedings - 2016 11th Latin American Conference on Learning Objects and Technology, LACLO 2016
Citações (Scopus)
1
Autores
Suitsu I.M.R.
Souza R.M.
Souza-Concilio I.A.
Pacheco B.A.
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Resumo
© 2016 IEEE.This paper aims to discuss the game Sandcastle (Castelo de Areia), a virtual story generator in which children can use their preferred characters, like princesses or super heroes, add images and sounds that thay made by theirselves or get from a library, and put together in a book that can be saved and shared. In children's recreational therapies such as game therapy, one of the ways that professionals uses to understand the important issues of child development and aspects of their relationship with friends and familiars is through fantasy. In this sense, children's books and fairy and folk tales are important tools. On the other hand, the games bring the playful aspect in the educational universe, helping educators to better understand certain aspects of child development. The proposal of Sand Castle game is, in addition of being a fun tool, be an useful instrument to aid in therapeutic and educational processes. Designed for tablets, it can be used by children from 4 years.
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Assuntos Scopus
Castelo de areia , Child educations , Digital games , Play therapy , Storytelling
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