Bilateral Transfer of Performance between Real and Non-Immersive Virtual Environments in Post-Stroke Individuals: A Cross-Sectional Study

dc.contributor.authorMota D.M.S.
dc.contributor.authorMoraes I.A.P.
dc.contributor.authorPapa D.C.R.
dc.contributor.authorFernani D.C.G.L.
dc.contributor.authorAlmeida C.S.
dc.contributor.authorTezza M.H.S.
dc.contributor.authorDantas M.T.A.P.
dc.contributor.authorFernandes S.M.S.
dc.contributor.authorRe A.H.N.
dc.contributor.authorSilva T.D.
dc.contributor.authorMonteiro C.B.M.
dc.date.accessioned2024-03-12T19:10:17Z
dc.date.available2024-03-12T19:10:17Z
dc.date.issued2023
dc.description.abstract© 2023 by the authors.(1) Background: Post-stroke presents motor function deficits, and one interesting possibility for practicing skills is the concept of bilateral transfer. Additionally, there is evidence that the use of virtual reality is beneficial in improving upper limb function. We aimed to evaluate the transfer of motor performance of post-stroke and control groups in two different environments (real and virtual), as well as bilateral transfer, by changing the practice between paretic and non-paretic upper limbs. (2) Methods: We used a coincident timing task with a virtual (Kinect) or a real device (touch screen) in post-stroke and control groups; both groups practiced with bilateral transference. (3) Results: Were included 136 participants, 82 post-stroke and 54 controls. The control group presented better performance during most parts of the protocol; however, it was more evident when compared with the post-stroke paretic upper limb. We found bilateral transference mainly in Practice 2, with the paretic upper limb using the real interface method (touch screen), but only after Practice 1 with the virtual interface (Kinect), using the non-paretic upper limb. (4) Conclusions: The task with the greatest motor and cognitive demand (virtual—Kinect) provided transfer into the real interface, and bilateral transfer was observed in individuals post-stroke. However, this is more strongly observed when the virtual task was performed using the non-paretic upper limb first.
dc.description.issuenumber4
dc.description.volume20
dc.identifier.doi10.3390/ijerph20043301
dc.identifier.issn1660-4601
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/34112
dc.relation.ispartofInternational Journal of Environmental Research and Public Health
dc.rightsAcesso Aberto
dc.subject.otherlanguagemotor activity
dc.subject.otherlanguagemotor skills
dc.subject.otherlanguagestroke
dc.subject.otherlanguagevirtual reality
dc.titleBilateral Transfer of Performance between Real and Non-Immersive Virtual Environments in Post-Stroke Individuals: A Cross-Sectional Study
dc.typeArtigo
local.scopus.citations1
local.scopus.eid2-s2.0-85148963498
local.scopus.subjectControl Groups
local.scopus.subjectCross-Sectional Studies
local.scopus.subjectHumans
local.scopus.subjectStroke
local.scopus.subjectStroke Rehabilitation
local.scopus.subjectUpper Extremity
local.scopus.subjectVirtual Reality
local.scopus.updated2025-04-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85148963498&origin=inward
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