Digital games for coping with occupational stress

dc.contributor.authorAquino Lopes R.
dc.contributor.authorCardoso A.
dc.contributor.authorAfonso Lamounier E.
dc.contributor.authorJose Lopes E.
dc.contributor.authorNotargiacomo Mustaro P.
dc.date.accessioned2024-03-13T00:55:47Z
dc.date.available2024-03-13T00:55:47Z
dc.date.issued2015
dc.description.abstract© 2003-2012 IEEE.This paper presents a new proposal for digital game classification. Psychologists to understand digital games in context of coping stress can use this classification. Some approaches and programs meant to cope with stress suggest the use of games to manage stress levels. However, the lack of knowledge of psychologists on digital games and in particular on its characteristics let this choice as a personal issue. Thus, the classification proposed in this paper aims to provide and validate a set of characteristics from digital games that can be associated with the elements of a coping stress strategy. Thus, it is believed that the task of suggesting a game to cope with stress can be more efficient.
dc.description.firstpage3907
dc.description.issuenumber12
dc.description.lastpage3912
dc.description.volume13
dc.identifier.doi10.1109/TLA.2015.7404926
dc.identifier.issn1548-0992
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/36119
dc.relation.ispartofIEEE Latin America Transactions
dc.rightsAcesso Restrito
dc.subject.otherlanguageCoping Occupational Stress
dc.subject.otherlanguageDigital Game Classification
dc.subject.otherlanguageGame Search
dc.titleDigital games for coping with occupational stress
dc.typeArtigo
local.scopus.citations2
local.scopus.eid2-s2.0-84962272031
local.scopus.subjectDigital games
local.scopus.subjectGame Search
local.scopus.subjectIn contexts
local.scopus.subjectOccupational stress
local.scopus.subjectStress levels
local.scopus.updated2024-05-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84962272031&origin=inward
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