Space chain: A math game for training geometric and arithmetic progressions

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Artigo de evento
Date
2018
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IEEE Global Engineering Education Conference, EDUCON
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1
Authors
Gomes A.C.
Ryos B.
Rodrigues G.
Filho J.P.
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Abstract
© 2018 IEEE.This paper presents an educational mobile game: Space Chain. Developed for the iOS platform, the objective of the game is to help teenagers/students to learn in a relaxed and fun way about arithmetic and geometric progression-as it reduces the need for guided study and therefore facilitates students' routine as they have to deal with several subjects at the same time. During the game's creation process and its completion, several studies were conducted through the use of CBL framework as well as its validation as a teaching tool by an evaluation with mathematical specialists. The evaluation consisted in analyzing their experience as users of the game and validating through heuristics the quality of math teaching. Given the result it was possible to understand the target audience, as well as having per-ception about what can be increased and to prove the efficiency of the tool as a complementary study outside the classrooms.
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Keywords
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Evaluation , Game , Introduction (Heading 1) , Math , Mobile , Progressions
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