Design of exergames controlled by wearable devices for sensorimotor skills: a framework proposal

dc.contributor.authorDe Matos Jorge Ferreira D.R.
dc.contributor.authorDe Lima T.F.M.
dc.contributor.authorDe Assis G.A.
dc.contributor.authorRuivo E.L.P.
dc.contributor.authorDa Silva Rodrigues B.
dc.contributor.authorCorrea A.G.D.
dc.date.accessioned2024-03-12T19:16:33Z
dc.date.available2024-03-12T19:16:33Z
dc.date.issued2022
dc.description.abstract© 2022 IEEE.The application of serious games in health has great potential, but it also presents some challenges. One of them is the effective combination of game design and development aspects with the therapeutic activities aimed at prevention, diagnosis, and motor rehabilitation. Aiming to help people with sensory-motor disabilities to acquire, recover or maintain their range of motion, wearable devices with sensors can be incorporated into the design to estimate and measure kinematic and dynamic parameters. The use of wearable technologies brings potential benefits in supporting therapeutic exercises but also increases the challenge, as it will require finding a proper balance between the particularities of the sensors, the game design, and the protocols established by health professionals. Many parameters associated with muscle biosignals, such as speed, joint angles, body gravity center, reaction forces, tremor, and overall progress of patients, can be obtained using wearable devices. However, their use combined with serious games for sensory-motor rehabilitation requires proper mapping of the signals acquired through the sensors into useful metrics to support therapists in treatment planning and monitoring the patient's evolution, and how both will be linked into the game design. In this paper, we present the conception of a framework to support the design of serious games controlled by wearable technologies that aim to assist healthcare professionals with sensory-motor skills rehabilitation of their patients.
dc.identifier.doi10.1109/SEGAH54908.2022.9978550
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/34448
dc.relation.ispartofSeGAH 2022 - 2022 IEEE 10th International Conference on Serious Games and Applications for Health
dc.rightsAcesso Restrito
dc.subject.otherlanguageframework
dc.subject.otherlanguagegame design
dc.subject.otherlanguagegames for health
dc.subject.otherlanguagesensory-motor rehabilitation
dc.subject.otherlanguageserious games
dc.subject.otherlanguagewearable device
dc.titleDesign of exergames controlled by wearable devices for sensorimotor skills: a framework proposal
dc.typeArtigo de evento
local.scopus.citations2
local.scopus.eid2-s2.0-85146226476
local.scopus.subjectExergames
local.scopus.subjectFramework
local.scopus.subjectGame design
local.scopus.subjectGame development
local.scopus.subjectGame for healths
local.scopus.subjectMotor rehabilitation
local.scopus.subjectSensorimotors
local.scopus.subjectSensory motors
local.scopus.subjectSensory-motor rehabilitation
local.scopus.subjectWearable devices
local.scopus.updated2024-12-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85146226476&origin=inward
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