Clustering online game communities through SOM
Tipo
Artigo de evento
Data de publicação
2009
Periódico
Proceedings of the International Joint Conference on Neural Networks
Citações (Scopus)
3
Autores
Rodrigues L.C.
Lima C.A.M.
Mustaro P.N.
Lima C.A.M.
Mustaro P.N.
Orientador
Título da Revista
ISSN da Revista
Título de Volume
Membros da banca
Programa
Resumo
Nowadays, online games have an exponential increase in the market because many people interact for hours in a virtual gaming worlds called the Massive Multiplayer Online Role-Playing Games (MMORPGs). In this kind of environment players maintain relationships and build communities. To study the common characteristics and relationships of the communities formed in those games, it is possible to cluster a player's community. Moreover, player's community structure is common in various real-world networks; methods or algorithms for grouping such communities have attracted great attention in recent years. The analysis of those groups aim to better understand and examine the behaviour of players. In this paper, self-organizing maps were explored to obtain clusters of a player community from the game World of Warcraft (WoW). To improve the efficiency of the clustering methodology masks were applied that considered the player's individual score, player's guild degree (number of connections), and player's class. The results obtained indicate that the proposed methodology can be successfully applied to the clustering online game communities. © 2009 IEEE.
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Assuntos Scopus
Community structures , Exponential increase , Mmorpgs , Multiplayers , On-line games , Real-world networks , Role-playing game