Real and Virtual Token Economy Applied to Games: A Comparative Study Between Cryptocurrencies

dc.contributor.authorda Silva I.R.R.
dc.contributor.authorOmar N.
dc.date.accessioned2024-03-12T19:22:50Z
dc.date.available2024-03-12T19:22:50Z
dc.date.issued2021
dc.description.abstract© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.Monetization is a way to earn money from products, softwares or services. Many video game companies use monetization to sell items, bonus or even money to customize the user experience or achieve quests easily in their games. Even though the cryptocurrencies are becoming more and more popular, few games use cryptocurrencies as a real form of monetization, which means that there is a potential for its application. The purpose of this paper is to compare the most used cryptocurrencies for games, based on some important characteristics, discuss which is the most suitable cryptocurrency for gaming platforms and propose an architecture for gaming companies use inside the games using cryptocurrencies.
dc.description.firstpage869
dc.description.lastpage880
dc.description.volume284
dc.identifier.doi10.1007/978-3-030-80126-7_61
dc.identifier.issn2367-3389
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/34787
dc.relation.ispartofLecture Notes in Networks and Systems
dc.rightsAcesso Restrito
dc.subject.otherlanguageBlockchain in games
dc.subject.otherlanguageCryptocurrency
dc.subject.otherlanguageGame monetization
dc.titleReal and Virtual Token Economy Applied to Games: A Comparative Study Between Cryptocurrencies
dc.typeArtigo de evento
local.scopus.citations4
local.scopus.eid2-s2.0-85112717759
local.scopus.updated2024-11-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85112717759&origin=inward
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