Developing interactive educational environments to stimulate lifelong learning

dc.contributor.authorFranco J.F.
dc.contributor.authorCruz S.R.R.
dc.contributor.authorAquino E.
dc.contributor.authorTeles E.O.
dc.contributor.authorSantiago M.
dc.contributor.authorFranco N.F.
dc.contributor.authorFicheman I.K.
dc.contributor.authorCamargo A.
dc.contributor.authorLopes R.D.
dc.date.accessioned2024-03-13T01:38:57Z
dc.date.available2024-03-13T01:38:57Z
dc.date.issued2007
dc.description.abstractThe current access to information and communication technology - ICT facilities can enable individuals to use advanced technology in teaching and learning actions since the beginning of individuals' education, as well as can stimulate the integration and interoperation of educational actions between basic and higher education. This paper presents experience showing how it has been applied advanced technology related to ICT facilities and visual communication to stimulate curriculum improvements, individuals' knowledge development and lifelong learning. It includes basic and higher education collaborative participation in a one-to-one mobile computing model proposed by OLPC. The instruments used to achieve these goals are electronic systems, web-based technology and low cost multimedia tools and files in combination with learning theories and methodologies such as zone of proximal development ZPD, constructionism and experiential learning. The use of web-based technology interoperation and integration such as Hypertext Markup Language - HTML and Virtual Reality Modeling Language - VRML on teaching and learning actions has supported individuals' collaborative work, cognitive and perceptual development, better understanding of curriculum subjects and how technology can be used to sustain ones' professional or hobbyist life development within a lifelong learning process.
dc.description.firstpage28
dc.description.lastpage35
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/37597
dc.relation.ispartofIADIS International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2007
dc.rightsAcesso Restrito
dc.subject.otherlanguageCognitive transformation
dc.subject.otherlanguageCollaborative work
dc.subject.otherlanguageCommunication
dc.subject.otherlanguageDesktop virtual reality
dc.subject.otherlanguageKnowledge development
dc.subject.otherlanguageLiteracy
dc.titleDeveloping interactive educational environments to stimulate lifelong learning
dc.typeArtigo de evento
local.scopus.citations1
local.scopus.eid2-s2.0-84883019663
local.scopus.subjectCognitive transformation
local.scopus.subjectCollaborative Work
local.scopus.subjectDesktop virtual reality
local.scopus.subjectKnowledge development
local.scopus.subjectLiteracy
local.scopus.updated2024-05-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84883019663&origin=inward
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