Developing interactive educational environments to stimulate lifelong learning
dc.contributor.author | Franco J.F. | |
dc.contributor.author | Cruz S.R.R. | |
dc.contributor.author | Aquino E. | |
dc.contributor.author | Teles E.O. | |
dc.contributor.author | Santiago M. | |
dc.contributor.author | Franco N.F. | |
dc.contributor.author | Ficheman I.K. | |
dc.contributor.author | Camargo A. | |
dc.contributor.author | Lopes R.D. | |
dc.date.accessioned | 2024-03-13T01:38:57Z | |
dc.date.available | 2024-03-13T01:38:57Z | |
dc.date.issued | 2007 | |
dc.description.abstract | The current access to information and communication technology - ICT facilities can enable individuals to use advanced technology in teaching and learning actions since the beginning of individuals' education, as well as can stimulate the integration and interoperation of educational actions between basic and higher education. This paper presents experience showing how it has been applied advanced technology related to ICT facilities and visual communication to stimulate curriculum improvements, individuals' knowledge development and lifelong learning. It includes basic and higher education collaborative participation in a one-to-one mobile computing model proposed by OLPC. The instruments used to achieve these goals are electronic systems, web-based technology and low cost multimedia tools and files in combination with learning theories and methodologies such as zone of proximal development ZPD, constructionism and experiential learning. The use of web-based technology interoperation and integration such as Hypertext Markup Language - HTML and Virtual Reality Modeling Language - VRML on teaching and learning actions has supported individuals' collaborative work, cognitive and perceptual development, better understanding of curriculum subjects and how technology can be used to sustain ones' professional or hobbyist life development within a lifelong learning process. | |
dc.description.firstpage | 28 | |
dc.description.lastpage | 35 | |
dc.identifier.uri | https://dspace.mackenzie.br/handle/10899/37597 | |
dc.relation.ispartof | IADIS International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2007 | |
dc.rights | Acesso Restrito | |
dc.subject.otherlanguage | Cognitive transformation | |
dc.subject.otherlanguage | Collaborative work | |
dc.subject.otherlanguage | Communication | |
dc.subject.otherlanguage | Desktop virtual reality | |
dc.subject.otherlanguage | Knowledge development | |
dc.subject.otherlanguage | Literacy | |
dc.title | Developing interactive educational environments to stimulate lifelong learning | |
dc.type | Artigo de evento | |
local.scopus.citations | 1 | |
local.scopus.eid | 2-s2.0-84883019663 | |
local.scopus.subject | Cognitive transformation | |
local.scopus.subject | Collaborative Work | |
local.scopus.subject | Desktop virtual reality | |
local.scopus.subject | Knowledge development | |
local.scopus.subject | Literacy | |
local.scopus.updated | 2024-05-01 | |
local.scopus.url | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84883019663&origin=inward |