Games as Mediating Platforms in an Open and Digital World

dc.contributor.authorde Classe T.M.
dc.contributor.authorde Araujo R.M.
dc.date.accessioned2024-03-12T19:12:24Z
dc.date.available2024-03-12T19:12:24Z
dc.date.issued2023
dc.description.abstract© 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.The complexity of social interactions has been pointed out as challenges in studies on social development, education, cultural diversity, behavior change, and innovation. The COVID-19 pandemics highlighted important issues of our modern society, especially regarding emotional and psychological issues: humans as artificial beings disconnected from the planet, anxious for socialization, mainly through virtual worlds. Stress, anxiety, hopelessness and depression are sources of concern, while pleasure - a fundamental aspect for human life - loses space. We argue that our society needs to recover the pleasure which relies on the learning aspects of life situations as well as to rebuild the way we interact for social or work purposes. In this chapter, we propose as a challenge for the games research community, to face the sophistication that encompasses how to conceptualize, model, design, evaluate, and play games which can turn our actions in the world more playful. We primarily approach games as enablers and agents for work relations, social change and innovation in organizations, with a special look to the Brazilian context.
dc.description.firstpage67
dc.description.lastpage88
dc.description.volume1702 CCIS
dc.identifier.doi10.1007/978-3-031-27639-2_4
dc.identifier.issn1865-0937
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/34227
dc.relation.ispartofCommunications in Computer and Information Science
dc.rightsAcesso Restrito
dc.subject.otherlanguageCyberdemocracy
dc.subject.otherlanguageDigital game design
dc.subject.otherlanguageSerious games
dc.titleGames as Mediating Platforms in an Open and Digital World
dc.typeArtigo de evento
local.scopus.citations1
local.scopus.eid2-s2.0-85151053195
local.scopus.subjectBehaviour changes
local.scopus.subjectCultural diversity
local.scopus.subjectCyberdemocracy
local.scopus.subjectDigital game design
local.scopus.subjectDigital games
local.scopus.subjectDigital world
local.scopus.subjectGame design
local.scopus.subjectOpen world
local.scopus.subjectSocial development
local.scopus.subjectSocial interactions
local.scopus.updated2024-12-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85151053195&origin=inward
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