Requirements for the development of digital serious games for dyslexics Requisitos para o desenvolvimento de serious games digitais para disléxicos

dc.contributor.authorPinto F.S.
dc.contributor.authorMartins V.F.
dc.contributor.authorDe La Higuera Amato C.A.
dc.contributor.authorEliseo M.A.
dc.date.accessioned2024-03-12T23:52:56Z
dc.date.available2024-03-12T23:52:56Z
dc.date.issued2019
dc.description.abstract© 2019 AISTI.Considered a learning disorder, dyslexia can be present at any age, both in acquired and evolutionary form, that is, congenital and hereditary. Usually, the disorder tends to develop in the learning stage. Educational games on mobile devices with features that consider the needs of the dyslexic can be a way to motivate and attract the attention of these children in the learning stage. Thus, this paper presents the requirements for the development of a children's educational game for the Android platform, whose goal is to improve the attention and learning of children with dyslexia.
dc.description.volume2019-June
dc.identifier.doi10.23919/CISTI.2019.8760627
dc.identifier.issn2166-0735
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/35255
dc.relation.ispartofIberian Conference on Information Systems and Technologies, CISTI
dc.rightsAcesso Restrito
dc.subject.otherlanguageDyslexia
dc.subject.otherlanguageSerious games
dc.subject.otherlanguageUniversal Design for Learning
dc.titleRequirements for the development of digital serious games for dyslexics Requisitos para o desenvolvimento de serious games digitais para disléxicos
dc.typeArtigo de evento
local.scopus.citations1
local.scopus.eid2-s2.0-85070102717
local.scopus.subjectAndroid platforms
local.scopus.subjectDyslexia
local.scopus.subjectEducational game
local.scopus.subjectUniversal Design
local.scopus.updated2024-05-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85070102717&origin=inward
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