Modeling a virtual world for the educational game Calangos

dc.contributor.authorLoula A.C.
dc.contributor.authorDe Castro L.N.
dc.contributor.authorApolinario A.L.
dc.contributor.authorDa Rocha P.L.B.
dc.contributor.authorCarneiro M.D.C.L.
dc.contributor.authorReis V.P.G.S.
dc.contributor.authorMachado R.F.
dc.contributor.authorSepulveda C.
dc.contributor.authorEl-Hani C.N.
dc.date.accessioned2024-03-13T01:02:36Z
dc.date.available2024-03-13T01:02:36Z
dc.date.issued2014
dc.description.abstractEcology plays a central role in biology and deserves special attention in scientific education. Nonetheless, the teaching and learning of ecology face a number of difficulties. In order to tackle these difficulties, electronic games have recently been used to mediate ecology learning. This paper presents an electronic game that fulfills these gaps in order to make the students' work with ecological concepts more concrete, active, and systematic. The paper presents the computational model of the ecological system included in the game, based on a real ecological case, a sand dune ecosystem located in the semiarid Caatinga biome, namely, the sand dunes of the middle São Francisco River, in the state of Bahia, Brazil. It includes various ecological relationships between endemic lizards and the physical environment, preys, predators, cospecifics, and plants. The engine of the game simulates the physical conditions of the ecosystem (dune topography and climate conditions with their circadian and circannual cycles), its biota (plant species and animal species), and ecological relationships (predator-prey encounters, cospecific relationships). We also present results from one classroom study of a teaching sequence structured around Calangos, which showed positive outcomes regarding high school students' understanding of thermal regulation in ectothermic animals. © 2014 Angelo C. Loula et al.
dc.identifier.doi10.1155/2014/382396
dc.identifier.issn1687-7055
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/36500
dc.relation.ispartofInternational Journal of Computer Games Technology
dc.rightsAcesso Aberto
dc.titleModeling a virtual world for the educational game Calangos
dc.typeArtigo
local.scopus.citations8
local.scopus.eid2-s2.0-84901257132
local.scopus.subjectComputational model
local.scopus.subjectEcological concepts
local.scopus.subjectEcological relationships
local.scopus.subjectHigh school students
local.scopus.subjectPhysical conditions
local.scopus.subjectPhysical environments
local.scopus.subjectScientific education
local.scopus.subjectTeaching and learning
local.scopus.updated2024-05-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84901257132&origin=inward
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