Educational game for aid in literacy process: Comparative study between kinect and mouse use as interaction and motivation way Jogo Educativo para Auxílio no Processo de Alfabetização: Estudo Comparativo entre o Uso de Kinect e Mouse como Forma de Interação e Motivação

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Data de publicação
2016
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Proceedings - 2016 11th Latin American Conference on Learning Objects and Technology, LACLO 2016
Citações (Scopus)
1
Autores
Martins V.F.
Niedermeyer A.
De Paiva Guimaraes M.
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© 2016 IEEE.One of the main difficulties of the literacy process is the question of the spelling of the Portuguese language, which has no regularity in relation to issue of letter-sound conversion. The advancement of technology in the educational environment has become the most dynamic and engaging lessons for students and teachers. The use of natural interfaces makes it the simplest and easiest applications to interact. This paper presents the development of an educational game covering the issue of misspellings of children in the literacy process and the use of the interface by gestures, such as motivation and attraction to the educational environment. The application developed was tested with children of the second year of elementary education at a private school in São Paulo and usability rating is described in this paper. The main contribution of this work to the educational environment is the experience of children with new ways to interact with the computer and the motivation for using the application in everyday school life.
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Assuntos Scopus
Comparative studies , Educational environment , Educational game , Elementary education , Gestural interfaces , Litercy , Natural interfaces , Portuguese languages
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