Evaluation of leap motion controller effectiveness on 2D game environments using usability heuristics

dc.contributor.authorMartins R.
dc.contributor.authorNotargiacomo P.
dc.date.accessioned2024-03-12T19:21:32Z
dc.date.available2024-03-12T19:21:32Z
dc.date.issued2021
dc.description.abstract© 2020, Springer Science+Business Media, LLC, part of Springer Nature.The use of sensors for tasks such as (1) interface manipulation, (2) digital games and (3) simulations is quickly becoming commonplace. Novel digital interfaces are being established and, as a result, users are getting better and better at both learning and using them. Medicine, engineering, and entertainment are but a few of the fields making use of sensors for the purpose of scientific progress or to improve the user’s experience. However, the use of emerging sensor devices is significantly more prominent in 3D games and simulations. This article evaluates the effectiveness of the Leap Motion Controller in 2D gaming environments. In the study, other devices such as a mouse, keyboard, gamepad, and touch screen are used to further analyze the performance data gathered with the Leap Motion Controller. Data collection employs user experience heuristics and pre-determined key performance indicators. The indicators were used to measure the effectiveness of the controllers in four main tasks: interface handling, character movement, item collection and combat gameplay. Users showed more effective control in item collection and combat gameplay, according to the data gathered from our subject’s gameplay sessions. Item collection was performed better with the Leap Motion Controller and touch screen, based on the data collected. Observed results also showed that conventional interfaces outperformed the Leap Motion Controller in character movement.
dc.description.firstpage5539
dc.description.issuenumber4
dc.description.lastpage5557
dc.description.volume80
dc.identifier.doi10.1007/s11042-020-09696-7
dc.identifier.issn1573-7721
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/34716
dc.relation.ispartofMultimedia Tools and Applications
dc.rightsAcesso Restrito
dc.subject.otherlanguage2D games
dc.subject.otherlanguageHeuristics evaluation
dc.subject.otherlanguageInterfaces
dc.subject.otherlanguageLeap motion controller
dc.titleEvaluation of leap motion controller effectiveness on 2D game environments using usability heuristics
dc.typeArtigo
local.scopus.citations4
local.scopus.eid2-s2.0-85092249441
local.scopus.subjectDigital interfaces
local.scopus.subjectGame environment
local.scopus.subjectInterface handling
local.scopus.subjectKey performance indicators
local.scopus.subjectMotion controller
local.scopus.subjectPerformance data
local.scopus.subjectScientific progress
local.scopus.subjectUsability heuristics
local.scopus.updated2024-11-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85092249441&origin=inward
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