Self-organizing maps to find computational thinking features in a game building workshop

dc.contributor.authorSouza A.A.
dc.contributor.authorBarcelos T.S.
dc.contributor.authorMunoz R.
dc.contributor.authorSilveira I.F.
dc.contributor.authorOmar N.
dc.contributor.authorSilva L.A.
dc.date.accessioned2024-03-13T00:00:11Z
dc.date.available2024-03-13T00:00:11Z
dc.date.issued2017
dc.description.abstract© 2017 IEEE.Various didactic strategies to develop Computational Thinking (CT) skills have been successful in terms of student engagement and educational outcomes. However, monitoring the learning progress of students is still a hurdle to teachers and researchers. In this context, we explore the use of self-organizing maps for analyzing games produced in a game building workshop offered simultaneously to technical education students in Brazil and to undergraduate students in Computer Engineering in Chile. Metrics from seven CT features present in the games were extracted with the Dr. Scratch tool and used as an input in the training process. The results allowed a clustering analysis considering the identified features and the correlation between learning behaviors. The organization of the map reflected a progressive skill acquisition identified by features present in the developed games. Also, it could be identified that students of both educational levels reached similar levels of CT skill development.
dc.description.firstpage1
dc.description.lastpage8
dc.description.volume2017-January
dc.identifier.doi10.1109/CLEI.2017.8226407
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/35661
dc.relation.ispartof2017 43rd Latin American Computer Conference, CLEI 2017
dc.rightsAcesso Restrito
dc.subject.otherlanguageComputational Thinking
dc.subject.otherlanguageDigital Games
dc.subject.otherlanguageSelf Organizing Map
dc.titleSelf-organizing maps to find computational thinking features in a game building workshop
dc.typeArtigo de evento
local.scopus.citations2
local.scopus.eid2-s2.0-85046400471
local.scopus.subjectClustering analysis
local.scopus.subjectComputational thinkings
local.scopus.subjectComputer engineering
local.scopus.subjectDigital games
local.scopus.subjectEducational levels
local.scopus.subjectStudent engagement
local.scopus.subjectTechnical educations
local.scopus.subjectUndergraduate students
local.scopus.updated2024-05-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85046400471&origin=inward
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