Use of games for teaching programming: Experience report

dc.contributor.authorMartins V.F.
dc.contributor.authorDa Silva Rodrigues B.
dc.contributor.authorKnihs E.
dc.date.accessioned2024-03-12T23:52:01Z
dc.date.available2024-03-12T23:52:01Z
dc.date.issued2019
dc.description.abstract© 2019 IEEE.For many years, teachers and experts connected to Education have studied and proposed new teaching-learning methodologies e new teaching tools, making changes to the pedagogical projects of the courses, creating projects that promote multidisciplinary, among other initiatives, with the aim of improving the process of transforming skills and abilities into knowledge, in addition to motivating students. One of these initiatives in the Computing area has been the use of games in course subjects. This article brings an experience report using the game development approach to teaching programming in an introductory course. The steps developed in the methodology, as well as the results are discussed in this work.
dc.identifier.doi10.1109/CLEI47609.2019.235068
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/35206
dc.relation.ispartofProceedings - 2019 45th Latin American Computing Conference, CLEI 2019
dc.rightsAcesso Restrito
dc.subject.otherlanguagegames
dc.subject.otherlanguageprogramming teaching
dc.subject.otherlanguageteaching-learning process
dc.titleUse of games for teaching programming: Experience report
dc.typeArtigo de evento
local.scopus.citations0
local.scopus.eid2-s2.0-85084759598
local.scopus.subjectExperience report
local.scopus.subjectGame development
local.scopus.subjectIntroductory course
local.scopus.subjectNew teaching
local.scopus.subjectTeaching programming
local.scopus.updated2024-05-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85084759598&origin=inward
Arquivos