Use of games for teaching programming: Experience report
dc.contributor.author | Martins V.F. | |
dc.contributor.author | Da Silva Rodrigues B. | |
dc.contributor.author | Knihs E. | |
dc.date.accessioned | 2024-03-12T23:52:01Z | |
dc.date.available | 2024-03-12T23:52:01Z | |
dc.date.issued | 2019 | |
dc.description.abstract | © 2019 IEEE.For many years, teachers and experts connected to Education have studied and proposed new teaching-learning methodologies e new teaching tools, making changes to the pedagogical projects of the courses, creating projects that promote multidisciplinary, among other initiatives, with the aim of improving the process of transforming skills and abilities into knowledge, in addition to motivating students. One of these initiatives in the Computing area has been the use of games in course subjects. This article brings an experience report using the game development approach to teaching programming in an introductory course. The steps developed in the methodology, as well as the results are discussed in this work. | |
dc.identifier.doi | 10.1109/CLEI47609.2019.235068 | |
dc.identifier.uri | https://dspace.mackenzie.br/handle/10899/35206 | |
dc.relation.ispartof | Proceedings - 2019 45th Latin American Computing Conference, CLEI 2019 | |
dc.rights | Acesso Restrito | |
dc.subject.otherlanguage | games | |
dc.subject.otherlanguage | programming teaching | |
dc.subject.otherlanguage | teaching-learning process | |
dc.title | Use of games for teaching programming: Experience report | |
dc.type | Artigo de evento | |
local.scopus.citations | 0 | |
local.scopus.eid | 2-s2.0-85084759598 | |
local.scopus.subject | Experience report | |
local.scopus.subject | Game development | |
local.scopus.subject | Introductory course | |
local.scopus.subject | New teaching | |
local.scopus.subject | Teaching programming | |
local.scopus.updated | 2024-05-01 | |
local.scopus.url | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85084759598&origin=inward |