An open perspective for educational games

Tipo
Artigo de revisão
Data de publicação
2018
Periódico
Journal of Information Technology Research
Citações (Scopus)
21
Autores
Villalba-Condori K.O.
Silveira I.F.
Orientador
Título da Revista
ISSN da Revista
Título de Volume
Membros da banca
Programa
Resumo
Copyright © 2018, IGI Global.In the field of computers in education, educational digital games have potential to involve more issues of motivation and involvement, considering their possibilities for higher level of interaction and engagement. However, years of research have shown that the impact of educational games is lower than expected, especially the difficulty to adapt them to different educational contexts, such as with different educational, linguistic, cultural and social aspects. In that sense, this article presents an open perspective on the development of educational games, emphasizing the challenges related to their development and their effective potential for use in education, proposing that they be designed as Open Educational Resources (OER). From this perspective, it is expected to support communities that would aggregate developers (programmers, game designers, media producers, etc.) and users (teachers and students) so they can work collaboratively in creating educational games in an open way.
Descrição
Palavras-chave
Assuntos Scopus
Collaborative development , Educational game , Learning objects , Open educational resources , Openness , Playful Learning
Citação
DOI (Texto completo)