Analysis of the Recognition of Facial Movements of App Designed for Rehabilitation of People with Facial Paralysis

dc.contributor.authorCorrea A.G.D.
dc.contributor.authorRavaglio A.S.C.
dc.contributor.authorNavikas F.H.
dc.contributor.authorDo Amaral J.D.
dc.contributor.authorFilho P.C.M.
dc.contributor.authorCunha D.V.
dc.contributor.authorSilva M.G.L.
dc.contributor.authorRodrigues B.D.S.
dc.date.accessioned2024-09-01T06:14:36Z
dc.date.available2024-09-01T06:14:36Z
dc.date.issued2024
dc.description.abstract© 2024 by the authors of this article.Peripheral facial paralysis (PFP) causes deficits in muscle and sensory functions of the face due to damage to the facial nerve. In this study, we evaluated the effectiveness of the “Fisiobem” app in rehabilitating patients with PFP through facial mimicry exercises. The app uses the device’s camera to identify the user and measure the range of motion during the exercises, applying the ARKit framework to quantify the intensity of the movements. We conducted a usability study with 34 participants unaffected by PFP, performing mimics with different amplitudes. Results show that glasses did not affect recognition accuracy in exercises such as raising eyebrows, frowning, and closing the eyes tightly. As for wrinkling the nose exercise, glasses impacted higher intensities. As for the beard or mustache, lower lip protrusion, compressing the lips, smiling, showing teeth and blowing out filling cheeks were not affected. However, when smiling with lips together, beard and mustache influenced intensities above 75%. It is important to highlight that this study has limitations, such as the sample size and lack of consideration for ethnic diversity among participants. Future research with larger and more diverse samples is needed to validate and generalize these findings and explore the nuances of interactions between facial features and facial recognition algorithms. Despite these limitations, the approach facilitated by the “Fisiobem” application offers significant benefits, especially for patients with PFP who face challenges in accessing specialized therapists. It allows patients to complement their treatment by performing guided facial mimicry exercises at home. The application helps individuals accurately perform the exercises and effectively track the progress of their rehabilitation.
dc.description.firstpage112
dc.description.issuenumber13
dc.description.lastpage129
dc.description.volume18
dc.identifier.doi10.3991/ijim.v18i13.45293
dc.identifier.issnNone
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/39252
dc.relation.ispartofInternational Journal of Interactive Mobile Technologies
dc.rightsAcesso Aberto
dc.subject.otherlanguageaugmented reality
dc.subject.otherlanguagemotor rehabilitation
dc.subject.otherlanguageperipheral facial paralysis (PFP)
dc.titleAnalysis of the Recognition of Facial Movements of App Designed for Rehabilitation of People with Facial Paralysis
dc.typeArtigo
local.scopus.citations0
local.scopus.eid2-s2.0-85200132588
local.scopus.subjectFacial movements
local.scopus.subjectFacial nerve
local.scopus.subjectFacial paralysis
local.scopus.subjectMotor rehabilitation
local.scopus.subjectMuscle function
local.scopus.subjectPeripheral facial paralyse
local.scopus.subjectPeripheral facial paralysis
local.scopus.subjectRange-of-motion
local.scopus.subjectSensory functions
local.scopus.subjectUsability studies
local.scopus.updated2025-04-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85200132588&origin=inward
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