Building effective narratives for educational games

dc.contributor.authorFrango Silveira I.
dc.date.accessioned2024-03-12T23:51:31Z
dc.date.available2024-03-12T23:51:31Z
dc.date.issued2019
dc.description.abstract© 2019 IEEE.It is well-known that educational games often suffer from a complete no-alignment between game narrative and educational goals. Whilst the last are tied to curricular specifications and, in many times, inspired in textbooks and conventional exercises, narratives are meant to lead the player/student to the flow state. However, in educational games, such a state only is reached trough the combination of both, which is barely obtained by most of them. In this sense this paper proposes a foundational set of good practices for Educational Game Design, aiming to serve as a conceptual framework to support game designers, content creators and teachers/professors in this intrinsically multidisciplinary task, which is to seamlessly integrate narrative elements with game mechanics, dynamics and learning goals.
dc.description.firstpage299
dc.description.lastpage305
dc.identifier.doi10.1109/LACLO49268.2019.00058
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/35179
dc.relation.ispartofProceedings - 14th Latin American Conference on Learning Technologies, LACLO 2019
dc.rightsAcesso Restrito
dc.subject.otherlanguageEducational games
dc.subject.otherlanguageGame design
dc.subject.otherlanguageNarrative
dc.titleBuilding effective narratives for educational games
dc.typeArtigo de evento
local.scopus.citations3
local.scopus.eid2-s2.0-85081116625
local.scopus.subjectConceptual frameworks
local.scopus.subjectContent creators
local.scopus.subjectEducational game
local.scopus.subjectEducational goals
local.scopus.subjectGame design
local.scopus.subjectGood practices
local.scopus.subjectLearning goals
local.scopus.subjectNarrative
local.scopus.updated2024-05-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85081116625&origin=inward
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