Usability evaluation of learning objects with augmented reality for smartphones: A reinterpretation of nielsen heuristics

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Communications in Computer and Information Science
Citações (Scopus)
de Almeida Pacheco B.
Guimaraes M.
Correa A.G.
Farinazzo Martins V.
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© 2019, Springer Nature Switzerland AG.Augmented Reality Systems merge virtual content and the real world with real-time interaction and have features such as lighting conditions, sensor usage, and user position. These systems are very different from conventional applications that use mouse and keyboard; therefore, require a usability assessment to verify that they achieve their goals and their users goals, taking into account these specificities. When learning objects are constructed, it is necessary to guarantee their quality, measured by certain criteria in the pedagogical, content and technical components in addition to interaction components. The present work aims to discuss and present the usability assessment of Learning Objects developed in Augmented Reality, through an update of the usability heuristics proposed by Nielsen at the end of the 20th century, taking into account their specificities, such as the ease of manipulation of markers and degree of fidelity of the representation of the virtual objects added in the scenes.
Assuntos Scopus
Augmented reality systems , Heuristic evaluation , Learning objects , Real time interactions , Usability , Usability assessment , Usability evaluation , Usability heuristics
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