Are you in the norm?: The use of digital games in Portuguese language classes in Youth and Adults Education (EJA) Tá na norma? A utilização de jogos digitais nas aulas de língua portuguesa na EJA
dc.contributor.author | Coelho B. | |
dc.contributor.author | Andrade N. | |
dc.contributor.author | Santos P. | |
dc.contributor.author | Quesada R. | |
dc.date.accessioned | 2024-03-12T23:59:22Z | |
dc.date.available | 2024-03-12T23:59:22Z | |
dc.date.issued | 2018 | |
dc.description.firstpage | 28 | |
dc.description.lastpage | 33 | |
dc.description.volume | 2 | |
dc.identifier.uri | https://dspace.mackenzie.br/handle/10899/35615 | |
dc.relation.ispartof | CICIC 2018 - Octava Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica, Memorias | |
dc.rights | Acesso Restrito | |
dc.title | Are you in the norm?: The use of digital games in Portuguese language classes in Youth and Adults Education (EJA) Tá na norma? A utilização de jogos digitais nas aulas de língua portuguesa na EJA | |
dc.type | Artigo de evento | |
local.scopus.citations | 0 | |
local.scopus.eid | 2-s2.0-85050721924 | |
local.scopus.updated | 2024-05-01 | |
local.scopus.url | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85050721924&origin=inward |