A systematic review on open educational games for programming learning and teaching

dc.contributor.authorda Silva J.P.
dc.contributor.authorSilveira I.F.
dc.date.accessioned2024-03-12T23:49:50Z
dc.date.available2024-03-12T23:49:50Z
dc.date.issued2020
dc.description.abstract© Kassel University Press GmbH.One of the main barriers for Educational Game (EG) to properly fulfill the specific pedagogical, cultural and technical requirements that are often unique to each situation is the difficulty of reusing and adapting them to different educational contexts. In this sense, open EGs could facilitate reuse and adaptation, once they follow the openness principles. This paper provides a systematic review of Open Educational Games (OEG) designed specifically for teaching computer programming and computational logic. It has been identified that most authors find the issue of reusing and adapting EGs following the openness philosophy as very important, but even them fail to use open tools in game development. We conclude that most articles recommend using component-based development, reuse and adaptation, but reuse still does not happen in a practical sense. Also, the amount of studies on EGs for teaching programming is low in the scientific literature, and most open EGs available on the Internet are not documented nor have some associated published paper. Thus, reuse and adaptation may even occur, but without scientific documentation and publication.
dc.description.firstpage156
dc.description.issuenumber9
dc.description.lastpage172
dc.description.volume15
dc.identifier.doi10.3991/ijet.v15i09.12437
dc.identifier.issn1863-0383
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/35085
dc.relation.ispartofInternational Journal of Emerging Technologies in Learning
dc.rightsAcesso Aberto
dc.subject.otherlanguageAdaptation
dc.subject.otherlanguageOpen educational games
dc.subject.otherlanguageOpen educational resources
dc.subject.otherlanguageReuse
dc.subject.otherlanguageRole-playing game
dc.titleA systematic review on open educational games for programming learning and teaching
dc.typeArtigo
local.scopus.citations15
local.scopus.eid2-s2.0-85090452137
local.scopus.subjectComponent-Based Development
local.scopus.subjectComputational logic
local.scopus.subjectEducational context
local.scopus.subjectProgramming learning
local.scopus.subjectScientific literature
local.scopus.subjectSystematic Review
local.scopus.subjectTeaching programming
local.scopus.subjectTechnical requirement
local.scopus.updated2024-05-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85090452137&origin=inward
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