Gamified forms: A proposal for teaching training based on Computational Thinking

dc.contributor.authorRodrigues C.F.
dc.contributor.authorSilveira I.F.
dc.date.accessioned2024-03-12T19:21:53Z
dc.date.available2024-03-12T19:21:53Z
dc.date.issued2021
dc.description.abstract© 2021 IEEE.The disappointing results that Brazilian education has been showing in external evaluations by international organizations cause us concern. Technologies are here to stay and it is therefore necessary, in some way, to change this paradigm with regard to the role that the teacher plays, from consumer to producer of technological resources. And, trying to contribute to this extremely complex scenery, this paper intends to show how a proposal launched in teacher education combined aspects of gamification and computational thinking, aiming to bring another look at teaching practice, or at least, increase the pedagogical repertoire of fellow Science and Mathematics teachers who participated in the meeting promoted by the Department of Education of the city of Taubaté, in the state of São Paulo. As a proposal, a suggestion of gamified activity in the style of a game known as 'escape room' was presented, using the Google Forms tool. We note that insecurity with technological tools or lack of knowledge about some features of these same tools is still a factor that causes many concerns among teachers. We concluded that reflection on ourpractice is fundamental, and, in a way, we realize that we have managed to broaden our horizons about the use of certain technological tools.
dc.description.firstpage570
dc.description.lastpage573
dc.identifier.doi10.1109/LACLO54177.2021.00105
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/34735
dc.relation.ispartofProceedings - 2021 16th Latin American Conference on Learning Technologies, LACLO 2021
dc.rightsAcesso Restrito
dc.subject.otherlanguageComputational Thinking
dc.subject.otherlanguageGamification
dc.subject.otherlanguageTeacher Training
dc.titleGamified forms: A proposal for teaching training based on Computational Thinking
dc.typeArtigo de evento
local.scopus.citations0
local.scopus.eid2-s2.0-85127149280
local.scopus.subjectComputational thinkings
local.scopus.subjectGamification
local.scopus.subjectInternational organizations
local.scopus.subjectScience teachers
local.scopus.subjectTeacher education
local.scopus.subjectTeacher training
local.scopus.subjectTeachers'
local.scopus.subjectTeaching practices
local.scopus.subjectTechnological resources
local.scopus.subjectTechnological tools
local.scopus.updated2024-10-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85127149280&origin=inward
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