Gamified forms: A proposal for teaching training based on Computational Thinking
dc.contributor.author | Rodrigues C.F. | |
dc.contributor.author | Silveira I.F. | |
dc.date.accessioned | 2024-03-12T19:21:53Z | |
dc.date.available | 2024-03-12T19:21:53Z | |
dc.date.issued | 2021 | |
dc.description.abstract | © 2021 IEEE.The disappointing results that Brazilian education has been showing in external evaluations by international organizations cause us concern. Technologies are here to stay and it is therefore necessary, in some way, to change this paradigm with regard to the role that the teacher plays, from consumer to producer of technological resources. And, trying to contribute to this extremely complex scenery, this paper intends to show how a proposal launched in teacher education combined aspects of gamification and computational thinking, aiming to bring another look at teaching practice, or at least, increase the pedagogical repertoire of fellow Science and Mathematics teachers who participated in the meeting promoted by the Department of Education of the city of Taubaté, in the state of São Paulo. As a proposal, a suggestion of gamified activity in the style of a game known as 'escape room' was presented, using the Google Forms tool. We note that insecurity with technological tools or lack of knowledge about some features of these same tools is still a factor that causes many concerns among teachers. We concluded that reflection on ourpractice is fundamental, and, in a way, we realize that we have managed to broaden our horizons about the use of certain technological tools. | |
dc.description.firstpage | 570 | |
dc.description.lastpage | 573 | |
dc.identifier.doi | 10.1109/LACLO54177.2021.00105 | |
dc.identifier.uri | https://dspace.mackenzie.br/handle/10899/34735 | |
dc.relation.ispartof | Proceedings - 2021 16th Latin American Conference on Learning Technologies, LACLO 2021 | |
dc.rights | Acesso Restrito | |
dc.subject.otherlanguage | Computational Thinking | |
dc.subject.otherlanguage | Gamification | |
dc.subject.otherlanguage | Teacher Training | |
dc.title | Gamified forms: A proposal for teaching training based on Computational Thinking | |
dc.type | Artigo de evento | |
local.scopus.citations | 0 | |
local.scopus.eid | 2-s2.0-85127149280 | |
local.scopus.subject | Computational thinkings | |
local.scopus.subject | Gamification | |
local.scopus.subject | International organizations | |
local.scopus.subject | Science teachers | |
local.scopus.subject | Teacher education | |
local.scopus.subject | Teacher training | |
local.scopus.subject | Teachers' | |
local.scopus.subject | Teaching practices | |
local.scopus.subject | Technological resources | |
local.scopus.subject | Technological tools | |
local.scopus.updated | 2024-10-01 | |
local.scopus.url | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85127149280&origin=inward |