Game design as part of disciplinary curriculum on pedagogy: An interdisciplinary approach
Tipo
Capítulo de livro
Data de publicação
2021
Periódico
Practical Perspectives on Educational Theory and Game Development
Citações (Scopus)
0
Autores
Silveira G.
Orientador
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ISSN da Revista
Título de Volume
Membros da banca
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Resumo
© 2021, IGI Global.Guided by the principles of digital game design, the author proposes a reformulation of the pedagogical objectives and focuses of the pedagogical graduate courses, especially in relation to internship and training stages, in a problem-solving model based on digital games intending to shift the formation of future teachers from an abstract model to a real-life-based problem, thus proposing guidelines for an interdisciplinary project. The chapter summaries this proposal enlisting the necessary structural changes needed to achieve this goal to guide those wishing to adjust their pedagogical projects in a way to insert the digital games as educational devices in their courses without having to remodel the entire existing course. An introduction to the problem is made, its theorical background presented, followed by a contextualization of the Brazilian educational area with the proposition delineated and a conclusion.