Usability Evaluation over Multiplayer Games on Display Wall Systems

dc.contributor.authorCapdevila M.G.
dc.contributor.authorRodrigues K.A.P.
dc.contributor.authorMartins V.F.
dc.contributor.authorSilveira I.F.
dc.date.accessioned2024-03-12T23:49:13Z
dc.date.available2024-03-12T23:49:13Z
dc.date.issued2020
dc.description.abstract© 2020, Springer Nature Switzerland AG.This paper evaluates a usability study comparing different proposed controllers (Web, Accelerometer and Keyboard) of multiplayer games to discover which are the best methods to interact with display walls. A set of tasks were designed to test user experience and get feedback data from 40 participants. The results indicate that although the keyboard has best results on satisfaction compared to mobile controllers, it has scalability limitations, consequently further research is opened to improve the mobile controllers to achieve a more scalable possibility of players.
dc.description.firstpage285
dc.description.lastpage294
dc.description.volume1334
dc.identifier.doi10.1007/978-3-030-66919-5_29
dc.identifier.issn1865-0937
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/35050
dc.relation.ispartofCommunications in Computer and Information Science
dc.rightsAcesso Restrito
dc.subject.otherlanguageDisplay wall
dc.subject.otherlanguageGames
dc.subject.otherlanguageLiquid Galaxy
dc.subject.otherlanguageUsability
dc.titleUsability Evaluation over Multiplayer Games on Display Wall Systems
dc.typeArtigo de evento
local.scopus.citations0
local.scopus.eid2-s2.0-85101510133
local.scopus.subjectMultiplayer games
local.scopus.subjectUsability evaluation
local.scopus.subjectUsability studies
local.scopus.subjectWall systems
local.scopus.updated2024-05-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85101510133&origin=inward
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