Boccia: Kinematics of the throwing and its relationship with virtual reality Bocha adaptada: análise cinemática do arremesso e sua relação com a realidade virtual Bocha: análisis cinemático del lanzamiento y su relación con la realidad virtual
Tipo
Artigo
Data de publicação
2017
Periódico
Revista Brasileira de Ciencias do Esporte
Citações (Scopus)
4
Autores
Arroxellas R.D.D.
Romano R.G.
Cymrot R.
Blascovi-Assis S.M.
Romano R.G.
Cymrot R.
Blascovi-Assis S.M.
Orientador
Título da Revista
ISSN da Revista
Título de Volume
Membros da banca
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Resumo
© 2017 Colégio Brasileiro de Ciências do EsporteThe objectives of this study were to correlate biomechanical characteristics of the upper limb during the throw of the boccia and bowling game Kinect Sports Xbox video game from Microsoft Games Studios®. The participants were 8 athletes, 5 classified as BC2 and BC4 as 3. Measurements of the angles of wrist and elbow and the average linear velocity of the most effective pitches through footage for kinematic analysis were collected Similarities were found in the angles of wrist and elbow and the average linear velocity of pitches in both situations. Thus, it is concluded that the use of virtual reality is a factor to be considered in the training of boccia.