Clusterization of an online game community through self-organizing maps and an evolved fuzzy system

dc.contributor.authorRodrigues L.C.
dc.contributor.authorLima C.A.M.
dc.contributor.authorDe Oliveira P.P.B.
dc.contributor.authorMustaro P.N.
dc.date.accessioned2024-03-13T01:36:28Z
dc.date.available2024-03-13T01:36:28Z
dc.date.issued2008
dc.description.abstractOnline games have had an exponential increase in the market. Today, many people interact for hours in a virtual gaming world called the Massive Multiplayer Online Role-Playing Games (MMORPGs). The players maintain relationships and build communities, formed by diverse people who establish links in very different ways. To study the communities formed in those games, it is possible to cluster a player's community by common characteristics, and examine their relationships. This paper employs self-organizing maps to obtain the clusters of a player community from the game Ragnarök. Aiming to improve the performance of the clusterization, a fuzzy system was designed through genetic algorithms to measure the relevance of the inputs. The results obtained indicate that the proposed methodology can be successfully applied to the clusterization of a multiplayer community. © 2008 IEEE.
dc.description.firstpage330
dc.description.lastpage334
dc.description.volume2
dc.identifier.doi10.1109/ICNC.2008.797
dc.identifier.urihttps://dspace.mackenzie.br/handle/10899/37460
dc.relation.ispartofProceedings - 4th International Conference on Natural Computation, ICNC 2008
dc.rightsAcesso Restrito
dc.titleClusterization of an online game community through self-organizing maps and an evolved fuzzy system
dc.typeArtigo de evento
local.scopus.citations6
local.scopus.eid2-s2.0-84880984258
local.scopus.subjectClusterization
local.scopus.subjectExponential increases
local.scopus.subjectMultiplayer
local.scopus.subjectOn-line games
local.scopus.subjectVirtual gamings
local.scopus.updated2024-05-01
local.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84880984258&origin=inward
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