Now showing items 1-1 of 1

    • Otimização de multidões em jogos digitais utilizando CUDA 

      Bardella, Tiago Ungaro; http://lattes.cnpq.br/3074539147087781 (Universidade Presbiteriana MackenzieEngenharia ElétricaEngenharia ElétricaUPMBR, 2015-10-19)
      The history of digital games shows, since the beginning, games which uses many types of enemy models to confront and many types of characters to control, like Real-Time Strategy games, for example. These huge amount of ...