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    • Otimização de multidões em jogos digitais utilizando CUDA 

      Bardella, Tiago Ungaro; (Universidade Presbiteriana MackenzieEngenharia ElétricaEngenharia ElétricaUPMBR, 2015-10-19)
      The history of digital games shows, since the beginning, games which uses many types of enemy models to confront and many types of characters to control, like Real-Time Strategy games, for example. These huge amount of ...