Now showing items 1-6 of 6
A universalidade da mulher que se tornou Nossa Senhora e sua relação primitiva-contemporânea na história, arte, religião e semiótica
(Universidade Presbiteriana Mackenzie, 2019-08-22)
The present work has the purpose of bringing together historical and artistic facts, as well as elements of the tradition of the early Christian religion, of understanding the figure of Mary. She is the Mother of Jesus, a ...
O educador-pescador: uma metáfora sobre a formação empática do professor a partir de Rogers, Jung, Hemingway
(Universidade Presbiteriana Mackenzie, 2019-12-16)
This thesis sets forth the development of an emphatic look as part of educator's development for acting as facilitators of the learning process. This is a theoretical, bibliographical and qualitative research based mainly ...
Grafos: uma proposta metacuratorial e artística
(Universidade Presbiteriana Mackenzie, 2019-08-08)
This doctoral thesis is a curatorial and artistic proposal using relational graphs, generated from data extracted systematically and methodically from the works of a particular artist. The artist analyzed for this thesis ...
Do broadcasting ao streaming: variações audiovisuais do concerto sinfônico
(Universidade Presbiteriana Mackenzie, 2019-08-14)
The aim of this thesis is to investigate the live telecasting of symphonic concerts in its history, grammar and aesthetics. The methodology is organized in three distinct and consequent axes: bibliographical survey and ...
As Amazônias da Cazumbá: a fotografia como vivência de antropologia visual e socioambiental para revelar uma reserva extrativista e sua cultura
(Universidade Presbiteriana Mackenzie, 2019-02-15)
This study has revealed the journey and the results of a photographic image production at the Cazumbá-Iracema Extractive Reserve, Acre, and an original photographic work. The research has used visual anthropology which ...
Vida extra: vivendo e aprendendo na indústria brasileira de games
(Universidade Presbiteriana Mackenzie, 2019-03-13)
The present thesis deals with the professional-teacher praxis of the researcher in higher education in the area of games, having as objects of study the creative process of the students, the games industry and the demands ...